

Settling in a small town, where the curse continues to cause misfortune and death to all around him, Father becomes an undertaker, but decides to pursue a cure, whether natural or supernatural, to his unholy affliction. During the course of the story, Father is tricked and cursed by the Devil, who seeks to manipulate Warren to his favor, which eventually leads to Father leaving his son in order to protect him. A good-hearted, law-abiding man, Father is the first character the player controls in the game, seeking to rescue Warren's mother from ruthless bandits. All the while injecting a health measure of rich – if oh so slightly depressing – fiction, into the mix.Father, also known later on in the story as The Undertaker, is Warren's single living parent during the events of the campaign's main story. Fortunately, Hard West goes beyond just being a nice change of setting, adding new, novel, and rarely seen mechanics. With fantasy and science fiction so regularly used within the turn-based genre, it is nice to see something different. This blends with the music and art – which look realistic but slightly cell shaded – to form an aesthetic that brings the novel fiction to life. Hard West drips with style thanks to every line of dialog managing to fit perfectly with the mystical grit. You can improve your stats, load-out, and wealth, giving you slightly more chance of making it through the next combat scenario alive - be it against bandit or demon. Though you usually fail in specific goals - good luck lifting that curse from your father - you do find ways to help. You navigate an open map searching locations for events that can improve your fortunes. Outside of the combat scenarios things are more relaxed. Unfortunately, it can occasionally feel clunky for the more casual player due to the number of options forcing you to click around the screen until you master the many hotkeys. The result is a flowing and tense turn-based strategy game that, thanks to the constructed scenarios, feels challenging and varied. A card system can adds extra skills - like being invisible in darkness - to characters, you can target through cover if you see hidden opponent's shadows, and everyone seems incapable of jumping over obstacles – leading to some fun missions where you trap people in buildings by just locking the door. The effect of this mechanic is that it makes things feel less random, while also allowing the Luck stat be used to activate abilities.īut this is just one example of the differences between Hard West and similar titles, and you become familiar with all of them as you lead your squads of 1-4 characters through scenarios. Every time you are missed your Luck decreases, while every time you hit it increases. Traditionally, when you attack or defend in such games, the outcome is decided by a percentage chance. One such twist on the formula is the Luck system. The turn-based strategy takes place in an isometric perspective, and plays out much like Xcom – albeit with its own nuances. You then assume control of the dad who must take out the abductors. On the Oregon Trail you are ambushed, leaving your father to rescue you and your mother from bandits. Throughout the game he tells of your battles with evil forces and encounters with tall, enigmatic individuals who make you promises of riches in exchange for unspecified payment.Ī short tutorial goes a long way to establishing both the core mechanics, and the game’s unrelentingly unfortunate tone. Nowhere is this clearer than when listening to the story's narrator, spur wearing Death himself, as he tells of your struggles in a thick, southern drawl. Hard West has you constantly up against arcane forces that take pleasure in your misfortune as you play through each character's campaign.
